Dev Log/Game Development/Defend the Patch
GAME DEVELOPMENT26 CHAPTERS

Defend the Patch

A detailed development journal following the concept, Unity setup, individual interfaces, mechanics, character and environment art, sound, and WebGL release. Select a chapter to follow the work behind that stage.

Defend the Patch cover
BUILD JOURNAL CHAPTERS26 CHAPTERS
CHAPTER 01

Concept and Unity Project

defend a vegetable garden using recognizable friendly characters

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CHAPTER 02

Creating the Garden Scene

world layout, ground and garden decorations

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CHAPTER 03

Lighting and Isometric Camera

orthographic camera above the play area

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CHAPTER 04

Defining Enemy Waypoints

a fixed path through the garden

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CHAPTER 05

Writing the Core Game Controller

coins, health, wave, score and lists of objects

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CHAPTER 06

Building the Main Menu

start controls, mode choice and garden identity

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CHAPTER 07

Creating the Gameplay HUD

waves, coins, health and game-state readouts

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CHAPTER 08

Creating the Defender Toolbar

defender choices, prices and selected state

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CHAPTER 09

Implementing Placement Rules

valid plot, distance to road and resource cost

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CHAPTER 10

Creating Defender Objects

spawn models and attach functional behavior

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CHAPTER 11

Animating Garden Defenders

idle motion and feedback during combat

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CHAPTER 12

Tower Range and Targets

search for pests in range and select a target

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CHAPTER 13

Building Attack Projectiles

visibly connect attacks to targets

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CHAPTER 14

Defender Upgrade Economy

upgrades, price and level limits

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CHAPTER 15

Creating Pest Types

multiple silhouettes and readable enemies

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CHAPTER 16

Pest Movement and Escape

move along waypoints and damage the garden on escape

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CHAPTER 17

Spawning Waves

spawn intervals, wave counters and transitions

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CHAPTER 18

Designing Boss Milestones

special boss visual and wave trigger

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CHAPTER 19

Building the Course System

progression across multiple waves and environments

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CHAPTER 20

Environment Expansion

unlock or change garden areas

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CHAPTER 21

Particle and Combat Effects

hit sparks, impact and readable action

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CHAPTER 22

Music and Sound Settings

ambient music, attack and interface effects

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CHAPTER 23

First-Time Tutorial

teach planting, resource use and wave defense

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CHAPTER 24

Game Over and Victory

garden health reaches zero or wave objective completes

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CHAPTER 25

WebGL Builds and Audio Compatibility

browser-targeted build with loading and audio requirements

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CHAPTER 26

Ongoing Polish and Future Development

materials, portraits, menus and responsive site presentation

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