Dev Log/Game Development/Starbound Typers
GAME DEVELOPMENT22 CHAPTERS

Starbound Typers

A detailed development journal following the concept, Unity setup, individual interfaces, mechanics, character and environment art, sound, and WebGL release. Select a chapter to follow the work behind that stage.

Starbound Typers cover
BUILD JOURNAL CHAPTERS22 CHAPTERS
CHAPTER 01

Concept, Project and Packages

friendly typing arcade, accuracy-first learning and four mission families

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CHAPTER 02

Constructing the Canvas

a 1600 × 900 reference UI, RectTransforms, Canvas, panels and scaled layout

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CHAPTER 03

Creating the Main Menu

title screen, mission launch, practice and navigation

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CHAPTER 04

Designing the Settings Panel

music volume, sound effects volume and persistence

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CHAPTER 05

Building the Difficulty Selector

Little Sprouts, Growing Carrots, Galaxy Masters and Sentence Explorers

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CHAPTER 06

Creating the Lesson Sequence

home row, top row, bottom row, punctuation, short and longer words

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CHAPTER 07

Building the Gameplay HUD

score, shields, accuracy, time and typed progress

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CHAPTER 08

Rendering the Starfield

layered space backdrop and visual hierarchy

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CHAPTER 09

Creating Target Plates

a visible target that combines plate, letter label and movement

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CHAPTER 10

Target Spawn Scheduling

target selection, timing and active target ownership

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CHAPTER 11

Moving Targets Through Space

movement speed, travel and offscreen outcome

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CHAPTER 12

Keyboard Focus and Input

reading keyboard events in desktop and WebGL

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CHAPTER 13

Prefix Matching and Feedback

target lock, entered prefix and correct/mistake indication

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CHAPTER 14

Ship Art and Positioning

drawing and aligning the Carrot Cruiser

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CHAPTER 15

Beam and Impact Animation

firing a laser after word completion and impact-timed rewards

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CHAPTER 16

Scoring and Combo State

correct inputs, total inputs, hits, misses and score

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CHAPTER 17

Shields and Life Loss

miss penalties, remaining shields and recovery transition

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CHAPTER 18

Audio Sources and Music

ambient music, correct/wrong tone, laser and impact sounds

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CHAPTER 19

Splash and Screen Transitions

opening presentation and browser-specific launch

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CHAPTER 20

Results and Replay

session summary, retry and menu navigation

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CHAPTER 21

Saving Local Preferences

PlayerPrefs for sound and appropriate player progress

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CHAPTER 22

WebGL Build and Website Integration

WebGL export, compression, loader, resizing and keyboard handling

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