Starbound Typers
A detailed development journal following the concept, Unity setup, individual interfaces, mechanics, character and environment art, sound, and WebGL release. Select a chapter to follow the work behind that stage.

Concept, Project and Packages
friendly typing arcade, accuracy-first learning and four mission families
Open chapter ↗CHAPTER 02Constructing the Canvas
a 1600 × 900 reference UI, RectTransforms, Canvas, panels and scaled layout
Open chapter ↗CHAPTER 03Creating the Main Menu
title screen, mission launch, practice and navigation
Open chapter ↗CHAPTER 04Designing the Settings Panel
music volume, sound effects volume and persistence
Open chapter ↗CHAPTER 05Building the Difficulty Selector
Little Sprouts, Growing Carrots, Galaxy Masters and Sentence Explorers
Open chapter ↗CHAPTER 06Creating the Lesson Sequence
home row, top row, bottom row, punctuation, short and longer words
Open chapter ↗CHAPTER 07Building the Gameplay HUD
score, shields, accuracy, time and typed progress
Open chapter ↗CHAPTER 08Rendering the Starfield
layered space backdrop and visual hierarchy
Open chapter ↗CHAPTER 09Creating Target Plates
a visible target that combines plate, letter label and movement
Open chapter ↗CHAPTER 10Target Spawn Scheduling
target selection, timing and active target ownership
Open chapter ↗CHAPTER 11Moving Targets Through Space
movement speed, travel and offscreen outcome
Open chapter ↗CHAPTER 12Keyboard Focus and Input
reading keyboard events in desktop and WebGL
Open chapter ↗CHAPTER 13Prefix Matching and Feedback
target lock, entered prefix and correct/mistake indication
Open chapter ↗CHAPTER 14Ship Art and Positioning
drawing and aligning the Carrot Cruiser
Open chapter ↗CHAPTER 15Beam and Impact Animation
firing a laser after word completion and impact-timed rewards
Open chapter ↗CHAPTER 16Scoring and Combo State
correct inputs, total inputs, hits, misses and score
Open chapter ↗CHAPTER 17Shields and Life Loss
miss penalties, remaining shields and recovery transition
Open chapter ↗CHAPTER 18Audio Sources and Music
ambient music, correct/wrong tone, laser and impact sounds
Open chapter ↗CHAPTER 19Splash and Screen Transitions
opening presentation and browser-specific launch
Open chapter ↗CHAPTER 20Results and Replay
session summary, retry and menu navigation
Open chapter ↗CHAPTER 21Saving Local Preferences
PlayerPrefs for sound and appropriate player progress
Open chapter ↗CHAPTER 22WebGL Build and Website Integration
WebGL export, compression, loader, resizing and keyboard handling
Open chapter ↗