Memory Match
A detailed development journal following the concept, Unity setup, individual interfaces, mechanics, character and environment art, sound, and WebGL release. Select a chapter to follow the work behind that stage.

Concept and Unity Setup
pair matching built around the Carrot Patch cast
Open chapter ↗CHAPTER 02Building the UI Canvas
Canvas layout for card board and overlays
Open chapter ↗CHAPTER 03Designing the Main Menu
start controls and garden presentation
Open chapter ↗CHAPTER 04Configuring Difficulty Boards
different card counts and grid dimensions
Open chapter ↗CHAPTER 05Importing Character Artwork
ten official character cards and a shared back
Open chapter ↗CHAPTER 06Building Card Prefabs
a reusable card with portrait, frame, back and name
Open chapter ↗CHAPTER 07Creating the Deck Data
two instances per pair identity
Open chapter ↗CHAPTER 08Shuffling the Deck
fair randomized positions
Open chapter ↗CHAPTER 09Building Responsive Grid Cells
cell sizing from board width, height, rows and columns
Open chapter ↗CHAPTER 10Instantiating Clickable Cards
button cloning and index assignment
Open chapter ↗CHAPTER 11Animating the Deal
cards travelling from deal origin to grid slots
Open chapter ↗CHAPTER 12Managing First and Second Flips
two selections and input lock
Open chapter ↗CHAPTER 13Handling Matches and Misses
keep matched pairs visible and hide mismatches
Open chapter ↗CHAPTER 14Tracking Moves and Time
moves, elapsed time and matches in HUD
Open chapter ↗CHAPTER 15Layered Art Review
separate portrait, card frame and nameplate assets
Open chapter ↗CHAPTER 16Adding Garden Audio
menu/game audio and card feedback
Open chapter ↗CHAPTER 17Creating the Win Panel
completion after every pair has been matched
Open chapter ↗CHAPTER 18Restarting a Round
clean board regeneration without stale coroutines
Open chapter ↗CHAPTER 19Returning to the Main Menu
scene transition from gameplay to menu
Open chapter ↗CHAPTER 20WebGL Presentation
exporting Unity UI and character textures to the browser
Open chapter ↗CHAPTER 21Documenting Art Iterations
design-review evidence and later improvements
Open chapter ↗CHAPTER 22Maintaining the Game
extending card sets and difficulties safely
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