Dev Log/Game Development/Memory Match
GAME DEVELOPMENT22 CHAPTERS

Memory Match

A detailed development journal following the concept, Unity setup, individual interfaces, mechanics, character and environment art, sound, and WebGL release. Select a chapter to follow the work behind that stage.

Memory Match cover
BUILD JOURNAL CHAPTERS22 CHAPTERS
CHAPTER 01

Concept and Unity Setup

pair matching built around the Carrot Patch cast

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CHAPTER 02

Building the UI Canvas

Canvas layout for card board and overlays

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CHAPTER 03

Designing the Main Menu

start controls and garden presentation

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CHAPTER 04

Configuring Difficulty Boards

different card counts and grid dimensions

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CHAPTER 05

Importing Character Artwork

ten official character cards and a shared back

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CHAPTER 06

Building Card Prefabs

a reusable card with portrait, frame, back and name

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CHAPTER 07

Creating the Deck Data

two instances per pair identity

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CHAPTER 08

Shuffling the Deck

fair randomized positions

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CHAPTER 09

Building Responsive Grid Cells

cell sizing from board width, height, rows and columns

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CHAPTER 10

Instantiating Clickable Cards

button cloning and index assignment

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CHAPTER 11

Animating the Deal

cards travelling from deal origin to grid slots

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CHAPTER 12

Managing First and Second Flips

two selections and input lock

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CHAPTER 13

Handling Matches and Misses

keep matched pairs visible and hide mismatches

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CHAPTER 14

Tracking Moves and Time

moves, elapsed time and matches in HUD

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CHAPTER 15

Layered Art Review

separate portrait, card frame and nameplate assets

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CHAPTER 16

Adding Garden Audio

menu/game audio and card feedback

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CHAPTER 17

Creating the Win Panel

completion after every pair has been matched

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CHAPTER 18

Restarting a Round

clean board regeneration without stale coroutines

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CHAPTER 19

Returning to the Main Menu

scene transition from gameplay to menu

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CHAPTER 20

WebGL Presentation

exporting Unity UI and character textures to the browser

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CHAPTER 21

Documenting Art Iterations

design-review evidence and later improvements

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CHAPTER 22

Maintaining the Game

extending card sets and difficulties safely

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