Dev Log/Game Development/Atlas Card Game/Chapter 03
DEVELOPMENT JOURNALCHAPTER 03 / 03

Atlas Card Game

The Atlas Signature Dice Collection

Four handcrafted D12 designs, each with its own purpose on the tabletop.

Our next tabletop detail is a coordinated set of twelve-sided dice. We modeled the shared shape in Blender, developed the rich enamel-inspired finishes in Substance 3D Painter, and prepared the materials for Unity HDRP. Each color gives players an immediate visual cue.

Four Atlas D12 dice in ruby red, emerald green, sapphire blue, and black obsidian with gold edges and numbers
The Atlas Signature D12 Collection · Blender render with Substance Painter materials

Four dice, four roles

Attack · Blood Ruby Red. The offensive die, representing attacks, damage, and offensive bonuses.

Defense · Royal Emerald Green. Used for protective actions such as defense, shields, and resistance.

Ability · Sapphire Blue. Identifies special abilities, healing, and tactical skills.

Critical · Black Obsidian. Reserved for exceptional outcomes, critical strikes, and rare effects.

Built as one signature set

Each die shares the same twelve-sided shape, numbered faces, and warm gold detailing. The distinctive colors keep the collection consistent without losing the identity of each role. The designs are being integrated into Atlas as physical tabletop assets, with gameplay balancing and final in-engine presentation still in development.