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Adding Animation To Our Character
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- Have you ever wondered how first and third person shooter games handle their hit system? You know the kind I […]
- Disclaimer: This uses the UnityEditor namespace, which gets removed in a build. This is an editor tool only.Continue reading on […]
- When handling rotations in Unity, you may have come across quaternions before. Using quaternions has become a popular way to […]
- Scriptable Objects are highly performant data containers that are specific to Unity. Using Scriptable Objects in your project is a […]
- Using off-mesh links is how you can tell your nav mesh agent what areas can be accessed by jumping, hurdling […]
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